Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha. Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. Charm Monster: Makes monster believe it is your ally. The cursed creature gains light blindness and is blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Sun Metal - Pathfinder_OGC The target weapon becomes wreathed in a glowing flame. Tiny Hut: Creates shelter for 10 creatures. ShapechangeF: Transforms you into certain creatures, and lets you change forms once per round. Locate Object: Senses direction toward object (specific or type). Prismatic Wall: Wall's colors have array of effects. Moment of Prescience: You gain +1/level insight bonus on single attack roll, check, or save. Resilient Sphere: Force globe protects but traps one subject. An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky. Shop the Open Gaming Store! PermanencyM: Makes certain spells permanent. Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. Daze: Humanoid creature of 4 HD or less loses next action. Remove Paralysis: Frees creatures from paralysis or slow effect. Character Sheets Wood Shape: Reshapes wooden objects to suit you. Summon Monster IV: Summons extraplanar creature to fight for you. Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. Teleportation CircleM: Teleports creatures inside circle. Soul BindF: Traps newly dead soul to prevent resurrection. Erase: Mundane or magical writing vanishes. Symbol of PersuasionM: Triggered rune charms nearby creatures. Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage. CloneMF: Duplicate awakens when original dies. Transport via Plants: Move instantly from one plant to another of the same kind. New Pages Crushing Hand: Large hand provides cover, pushes, or crushes your foes. Entangle: Plants entangle everyone in 40-ft. radius. Seeming: Changes appearance of 1 person per 2 levels. Maze: Traps subject in extradimensional maze. Daze Monster: Living creature of 6 HD or less loses its next action. Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Spell TurningM: Reflect 1d4+6 spell levels back at caster. Chill Metal: Cold metal damages those who touch it. Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. A successful Reflex save negates the blindness and reduces the damage by half. Each day, a cleric can prepare one of the spells from her two domains in that slot. Blight: Withers one plant or deals 1d6/level damage to plant creature. Recent Changes Sun's Blessing: Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Divine Power: You gain attack bonuses and 1 hp/level. Summon Nature's Ally V: Summons creature to fight. Locate Creature: Indicates direction to known creature. Sculpt Sound: Creates new sounds or changes existing ones into new sounds. Detect Scrying: Alerts you to magical eavesdropping. Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. Large spell … Freedom of Movement: Subject moves normally despite impediments to movement. The problem is, hunting through all the various spell lists individually for all the 6th-level or lower spells with the [Curse] descriptor is … Water Walk: Subject treads on water as if solid. Fox's Cunning, Mass: As fox's cunning, affects 1 subject/level. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Heroism: Gives +2 bonus on attack rolls, saves, skill checks. Contact Other Plane: Lets you ask question of extraplanar entity. Detect Scrying: Alerts you to magical eavesdropping. Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Pass without Trace: One subject/level leaves no tracks. Dominate Animal: One animal obeys your silent mental commands and orders. If you plan to fight a lot of undead, the Sun domain is fantastic. Prayer: Allies get +1 bonus on most rolls, enemies –1 penalty. Components V, S. Range touch. Resistance: Subject gains +1 bonus on saving throws. Recalls spell of 5th level or lower. Touch of Fatigue: Touch attack fatigues target. Shades: As shadow conjuration, but up to 8th level and 80% real. Shrink Item: Object shrinks to one-sixteenth size. Wall of Stone: Creates a stone wall that can be shaped. Water Breathing: Subjects can breathe underwater. Pathfinder RPG Core Rulebook. Passing through wall deals 2d6 damage + 1/level. Summon Nature's Ally VII: Summons creature to fight. Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Rather, the reasons for my distaste of 0-level spells falls into two categories: Why I Hate Them: Flavour On the face of it, at-will 0-level spells solve […] Hold Monster: As hold person, but any creature. Animate DeadM: Creates undead skeletons and zombies out of corpses. Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Symbol of FearM: Triggered rune panics nearby creatures. Cure Critical Wounds: Cures 4d8 damage + 1/level (max +20). Invisibility, Mass: As invisibility, but affects all in range. Dismissal: Forces a creature to return to its native plane. Shatter: Sonic vibration damages objects or crystalline creatures. Animal Shapes: One ally/level polymorphs into chosen animal. Mage's Lucubration: Wizard only. Seeming: Changes appearance of one person per two levels. Black Tentacles: Tentacles grapple all creatures within a 20-ft. spread. Heal Mount: As heal on horse or other special mount. Fire TrapM: Opened object deals 1d4 + 1/level damage. Disintegrate: Reduces one creature or object to dust. Enora is Pathfinder's iconic halfling Arcanist. Antimagic Field: Negates magic within 10 ft. Cloak of ChaosF: +4 to AC, +4 resistance, and SR 25 against lawful spells. Imbue with Spell Ability: Transfer spells to subject. Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. Feeblemind: Subject's Int and Cha drop to 1. Waves of Exhaustion: Several targets become exhausted. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Fox's Cunning: Subject gains +4 to Int for 1 min./level. These rounds do not need to be consecutive. Arcane Sight: Magical auras become visible to you. Magic Fang, Greater: One natural weapon gets + 1/four levels (max. Screen: Illusion hides area from vision and scrying. Haste: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. I support a limited subset of Pathfinder's rules content. ConsecrateM: Fills area with positive energy, weakening undead. Undeath to DeathM: Destroys 1d4 HD/level undead (max. Minor Creation: Creates one cloth or wood object. Beast Shape I: You take the form and some of the powers of a Small or Medium animal. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Whispering Wind: Sends a short message 1 mile/level. Owl's Wisdom, Mass: As owl's wisdom, affects 1 subject/level. Sun Domain. Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level. Unseen Servant: Invisible force obeys your commands. Misdirection: Misleads divinations for 1 creature or object. Antipathy: Object or location affected by spell repels certain creatures. If you want to destroy undead combine this with the Glory domain and really smash them. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Recent changes; Special pages; Upload files; Help; Community. Shield of Faith: Aura grants +2 or higher deflection bonus. Control Winds: Changes wind direction and speed. Enlarge Person, Mass: 1 humanoid creature/level doubles in size. Summon Monster I: Summons extraplanar creature to fight for you. Bull's Strength: Subject gains +4 to Str for 1 min./level. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. Hideous Laughter: Subject loses actions for 1 round/level. Cat's Grace, Mass: As cat's grace, affects one subject/level. Reverse Gravity: Objects and creatures fall upward. Scare: Panics creatures of less than 6 HD. Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber. Symbol of PersuasionM: Triggered rune charms creatures. Prismatic Sphere: As prismatic wall, but surrounds on all sides. Ray of Exhaustion: Ray makes subject exhausted. Fire Seeds: Acorns and berries become grenades and bombs. Heroes' Feast: Food for one creature/level cures and grants combat bonuses. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Repel Metal or Stone: Pushes away metal and stone. Heal: Cures 10 points/level damage, all diseases and mental conditions. Project Image: Illusory double can talk and cast spells. Flame Blade: Touch attack deals 1d8 + 1/two levels damage. Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level. Heroism: Gives +2 on attack rolls, saves, skill checks. Energy Drain: Subject gains 2d4 negative levels. Spell Resistance: Subject gains SR 12 + level. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Spell Lists. Mind Fog: Subjects in fog get –10 to Wis and Will checks. Beast Shape III: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. | Swords and Wizardry SRD Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Currently, it supports printing onto three Avery pre-cut cardstock products: Clean Edge Business Cards, which provide 10 spell cards per printed page. UnhallowM: Designates location as unholy. Spellstaff: Stores one spell in wooden quarterstaff. Control Weather: Changes weather in local area. Spell Immunity: Subject is immune to one spell per 4 levels. Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level. Resist Energy: Ignores 10 or more points of damage per attack from specified energy type. Halt Undead: Immobilizes undead for 1 round/level. Finger of Death: Deals 10 damage/level to one subject. Project ImageM: Illusory double can talk and cast spells. Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10). Blindness/Deafness: Makes subject blind or deaf. Major Image: As silent image, plus sound, smell, and thermal effects. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Cast somatic, verbal Range 60 feet; Targets 1 creature You fire a ray of burning sunlight from your weapon. Flame Strike: Smites foes with divine fire (1d6/level damage). True SeeingM: Lets you see all things as they really are. Elemental Swarm: Summons multiple elementals. Sunburst: Blinds all within 10 ft., deals 6d6 damage. Learn more. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. Sleep: Puts 4 HD of creatures into magical slumber. 2. AuguryMF: Learns whether an action will be good or bad. Eagle's Splendor, Mass: As eagle's splendor, 1 subject/level. Charm Animal: Makes one animal your friend. Summon Nature's Ally IV: Summons creature to fight. Command Undead: Undead creature obeys your commands. Dispel Magic: Cancels one magical spell or effect. | GumshoeSRD Dimension Door: Teleports you a short distance. Create UndeadM: Raises ghouls, ghasts, mummies, or mohrgs from physical remains. Wall of Ice: Ice plane creates wall or hemisphere creates dome. Create Food and Water: Feeds three humans (or one horse)/level. WishM: As limited wish, but with fewer limits. True ResurrectionM: As resurrection, plus remains aren't needed. Roll20 uses cookies to improve your experience on our site. Control Undead: Undead don't attack you while under your command. Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Summon Monster VII: Summons extraplanar creature to fight for you. Lightning Bolt: Electricity deals 1d6/level damage. Summon Monster II: Summons extraplanar creature to fight for you. Protection from Arrows: Subject gains DR 10/magic against ranged attacks. Earthquake: Intense tremor shakes 80-ft.-radius. | Dungeon World SRD Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Inflict Moderate Wounds: Touch attack, 2d8 damage + 1/level (max +10). It sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light). She became his herald, replacing the slain Arazni. RefugeM: Alters item to transport its possessor to you. SimulacrumM: Creates partially real double of a creature. Tree Stride: Step from one tree to another far away. Comprehend Languages: You understand all spoken and written languages. ContingencyF: Sets trigger condition for another spell. Cure Critical Wounds, Mass: Cures 4d8 damage + 1/level for many creatures. Find Traps: Notice traps as a rogue does. Her base daily spell allotment is given in the table above. Any creature struck by … Tongues: Speak and understand any language. Guidance: +1 on one attack roll, saving throw, or skill check. Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. Commune with Nature: Learn about terrain for 1 mile/level. CommuneM: Deity answers one yes-or-no question/level. Insect Plague: Wasp swarms attack creatures. Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. Dominate Person: Controls humanoid telepathically. | FateCoreSRD Mind Blank: Subject is protected from mental/emotional magic and scrying. Solid Fog: Blocks vision and slows movement. Red: Bad, useless options, or options which are extremely situational. Stone Shape: Sculpts stone into any shape. Symbol of PainM: Triggered rune wracks nearby creatures with pain. Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. | 3.5e SRD Waves of Fatigue: Several targets become fatigued. Diminish Plants: Reduces size or blights the growth of normal plants. Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. Mirage Arcana: As hallucinatory terrain, plus structures. Diminish Plants: Reduces size or blights growth of normal plants. Implosion: Inflict 10 damage/level to one creature/round. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Undead do not add their channel resistance to … Create Greater UndeadM: Creates shadows, wraiths, spectres, or devourers. ResurrectionM: Fully restore dead subject. Symbol of DeathM: Triggered rune kills nearby creatures. Mislead: Turns you invisible and creates illusory double. ... news, resources, and anything else about the Pathfinder TTRPG! Flame Arrow: Arrows deal +1d6 fire damage. Explosive Runes: Deals 6d6 damage when read. Levitate: Subject moves up and down at your direction. Discern Location: Reveals exact location of creature or object. Shatter: Sonic energy damages objects or crystalline creatures. Chain Lightning: 1d6/level damage and 1 secondary bolt/level. Flesh to Stone: Turns subject creature into statue. Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. Confusion, Lesser: One creature is confused for 1 round. Break Enchantment: Frees subjects from enchantments, transmutations, and curses. | d20 Anime SRD Sunbeam: Beam blinds and deals 4d6 damage. Animate DeadM: Creates undead skeletons and zombies. Polymorph, Greater: Gives one willing subject a new, more powerful form. Summon Nature's Ally III: Summons creature to fight. Animal Growth: One animal doubles in size. Breath of Life: Cures 5d8 damage + 1/level and restores life to recently slain creatures. Keen Edge: Doubles normal weapon's threat range. Magic MouthM: Objects speaks once when triggered. Blink: You randomly vanish and reappear for 1 round/level. Prying Eyes: 1d4 + 1/level floating eyes scout for you. Mount: Summons riding horse for 2 hours/level. Many of the spells on the Sun spell list do additional damage to undead, and your abilities really help against undead. Inflict Critical Wounds: Touch attack, 4d8 damage + 1/level (max +20). | OGN Articles Animal Trance: Fascinates 2d6 HD of animals. The Paizo Pathfinder Roleplaying Game rules. Planar AllyM: As lesser planar ally, but up to 12 HD. Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. Arcanist Strengths: Very easy to play. Call Lightning Storm: As call lightning, but 5d6 damage per bolt. Iron Body: Your body becomes living iron. Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Unholy Blight: Harms and sickens good creatures (1d8 damage/2 levels). Ironwood: Magic wood is as strong as steel. Temporal StasisM: Puts subject into suspended animation. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Most spells deal damage or inflict a condition on the target. Arcane LockM: Magically locks a portal or chest. The low level spell options are bad, but as you gain levels the options improve. Death Ward: Grants bonuses against death spells and negative energy. In faith and the miracles of the divine, many find a greater purpose. Bull's Strength, Mass: As bull's strength, affects 1 subject per level. FabricateM: Transforms raw materials into finished items. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Shield of LawF: +4 to AC, +4 resistance, and SR 25 against chaotic spells. Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. Resistance: Subject gains +1 on saving throws. Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. Card Game; Comics; Digital Games; Fiction; Tools. Stabilize: Cause a dying creature to stabilize. Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real. Command, Greater: As command, but affects one subject/level. Analyze DweomerF: Reveals magical aspects of subject. Elemental Body II: Turns you into a Medium elemental. 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